Male and Female BodyShapes
Feb. 22nd, 2021 12:13 pmWhile I have more than 40 different bodyshapes installed in my game, I have found I tend to only use around 15 -18. This is primarily due to there not being enough meshes for each bodyshape to make or convert nice-enough clothing for each clothing category.
The hood I'm currently playing is called Shape Island. The playables on it are all bodyshapes, genetically - both dominant and recessive, both male and female. The only Maxis shapes are the game-generated Sims and they are not allowed to interact, much less propagate, with my Islanders. I'm currently up to Sim day 116-120 playing 5-day seasonal rotation. So I guess that means I'm in my 24th rotation.
After finding the Amazonian shape recently, I've introduced it and the male Punk Junky shape into the hood. Any playables that have those are still children or younger so they haven't displayed their shapes yet.
The male shapes I tend to use are shown below. The Maxis default shape is shown just for comparison purposes. At times some of the male sims do get the male-CPU shape but since it doesn't look that much different than the female shape I didn't include it in this picture.

So while there are 5-6 male shapes I tend to use most, there are more than 10 different female shapes.

Again, the Maxis shape is shown just for comparison since I don't use that on any of my playable Sims.
(I mislabeled the Maxis shape in the above picture. Maxis shape is 34BNat34.)

One female shape not shown because I'm phasing it out is the DDEnh34. I'm slowing dropping it because it's so similar to the DDEnh36 and there are far less meshes for the 34 to work with than for the 36.
I quite enjoy having the different bodyshapes - male and female - to provide more variety in Sims' appearances. If it weren't for the bodyshapes, I probably would have stopped playing Sims2 quite a bit ago. But so far I'm still going strong. :-)
The hood I'm currently playing is called Shape Island. The playables on it are all bodyshapes, genetically - both dominant and recessive, both male and female. The only Maxis shapes are the game-generated Sims and they are not allowed to interact, much less propagate, with my Islanders. I'm currently up to Sim day 116-120 playing 5-day seasonal rotation. So I guess that means I'm in my 24th rotation.
After finding the Amazonian shape recently, I've introduced it and the male Punk Junky shape into the hood. Any playables that have those are still children or younger so they haven't displayed their shapes yet.
The male shapes I tend to use are shown below. The Maxis default shape is shown just for comparison purposes. At times some of the male sims do get the male-CPU shape but since it doesn't look that much different than the female shape I didn't include it in this picture.

So while there are 5-6 male shapes I tend to use most, there are more than 10 different female shapes.

Again, the Maxis shape is shown just for comparison since I don't use that on any of my playable Sims.
(I mislabeled the Maxis shape in the above picture. Maxis shape is 34BNat34.)

One female shape not shown because I'm phasing it out is the DDEnh34. I'm slowing dropping it because it's so similar to the DDEnh36 and there are far less meshes for the 34 to work with than for the 36.
I quite enjoy having the different bodyshapes - male and female - to provide more variety in Sims' appearances. If it weren't for the bodyshapes, I probably would have stopped playing Sims2 quite a bit ago. But so far I'm still going strong. :-)